This function enables the user to rotate an object in the display area about the global (or virtual) X-, Y-, and Z-Axes. The options are shown in Figure 15.2.1.
SCREEN AXIS
Rotate an object in the display area according
to a specific rotation angle. The screen axes are fixed at all times. They are
defined as the following:
·
SCREEN
X
Axis direction is from the left to right of the
terminal screen.
·
SCREEN
Y
Axis direction is from the bottom to the top of the
terminal screen.
·
SCREEN
Z
Axis direction is from the screen to the user.
VIRTUAL AXIS
Rotate an object about global (or virtual) X-, Y-, and
Z-Axes according to an angle.
·
The
sliders enable the user to adjust rotation angles.
·
Click
on the Apply button to complete the rotation. This function can be repeated as
many times as desired.
·
Click
on the Reverse button to reverse the rotation. This function can be repeated as
many times as desired.
Figure 15.2.1 Rotation dialog box